Deep Space Express

“A Fast-paced cooperative 2D spaceship shooter using various animal characters to control stations in defense against attacking pirates.”

 

Deep Space Express was developed as part of our Freshman year GAM150 project at the DigiPen Institute of Technology. Our team consisted of 5 programmers, and I served as a Gameplay Programmer and Producer for our team.

I helped integrate game architecture designs we were learning in our classes alongside the project such as pseudo inheritance in C. I also helped program the player controlled stations around the ship, and organized team meetings to make sure we were on track with finishing our game by the end of the semester.

View Full Document

Writing a custom game engine in the C language can be difficult. In an attempt to make things easier for the team, I wrote a control manager for us to interface with. The interface has a good amount of functionality, so I decided to create this document for my teammates in case they needed a quick reference to which functions to call.

This is a “sell sheet” we created as part of the GAM150 project class.

Previous
Previous

Infinite Supernova